Backrooms lvl 6.

Description. Level 6 is a near pitch-black maze, with concrete walls, tiled floors and a diamond plate ceiling. Large pipes can be found attached between walls and to the ceiling, as well as what appear to be several inactive sets of fluorescent lights. An eerie ambient noise of what seems to be of machinery can be heard anywhere in the level.

Backrooms lvl 6. Things To Know About Backrooms lvl 6.

The Absence Of Humans: This level is extremely difficult to enter, and there are an estimated six to seven humans in the level at all times. The Hostile Climate: Level 0.1 is very dangerous, especially during the Lights Out Phenomenon. Any Colonies and Outposts would get destroyed in mere minutes or even less.Jul 14, 2021 ... Today I will be showing you how to complete level 6 in Backrooms Unlimited. Have any ideas for what should be in the next update?Navigating the Backrooms, the entities that reside within pose a formidable challenge. These creatures span a spectrum from seemingly harmless to distinctly malevolent, each manifesting unique patterns and intents. Grasping the nature of these entities is vital for survival; an unexpected encounter can swiftly spiral into disarray, terror, or ...After you spawn, you have to go to Electrical Station first because if you go the right way, a Smiler will come after you. B-Hopping is recommended here but not required after you pass the dark area (adrenaline go brrr). To get to Level 2 Phase 2 you have to pass Level 3, 4 and 5 first. After you spawn, you have to go to Fun now because if you go the left way, a Smiler will come after you. B ...Backrooms Wiki. in: Levels, Negative Levels, Cluster -I, and 5 more. English. ⠀. Level -999. The Tower of Babel. “. “ Genesis 11:1-9 ESV1 Now the whole earth had one language and the same words. 2 And as people migrated from the east, they found a plain in the land of Shinar and settled there. 3 And they said to one another, “Come, let ...

Jun 28, 2023 ... 25 possible Breaker and Switch locations in the Level 3 Electrical Station. There are 6 locations in the East Substation, 5 in the West ...ROBLOX BACKROOMS ARE REAL in Roblox Apeirophobia SUB NOW! 🍜 https://www.youtube.com/channel/UChd1FPXykD4pust3ljzq6hQ?sub_confirmation=1 🍜FOLLOW ME! Twit...

May 18, 2023 · There are three locked doors, with blue lines emitting in all directions. When you drop down, ignore the locked doors for now as we have to press buttons to unlock them. Proceed to head into the level by following the three blue wires emitting from the area with the doors. First and foremost, you have to locate three beeping buttons. Entity 18, also alluded to as "The Beast of Level 5", takes the appearance of 6-foot-tall blue octopus dressed within a suit, while also having blue-violet intimidating eyes and a scaly torso.As the name suggests, The Beast of Level 5 is an entity that is solely exclusive towards Level 5. The Beast has the ability to camouflage within certain objects, with the exception of slightly exposing ...

In any construction project, it is crucial to ensure the structural integrity and safety of the building. This is particularly true when it comes to determining the appropriate bea...The gravity in Level 996 has been measured to be 2.047 m/s², instead of the typical 9.807 m/s². Any supplies carried by a wanderer will be absent when one immediately enters the level. Although residing in Level 996 is possible, it is not feasible to permanently call Level 996 home. Multiple people had gone missing, and a few had turned into ...This level is split into 2 sections. The neighborhood and the abandoned M.E.G. base, which will be explained in different guides.This will be just for Level 9 itself. Instructions (The Neighborhood) [] You first need to approach the metal gate in front of the abandoned M.E.G. base and find a virtual map that shows all the houses.Full walkthrough level 6 "Light out" in Escape The Backrooms!!! No Commentary"Escape the backrooms" on steam: https://store.steampowered.com/app/1943950/Esca...Description. A photograph of Level 69' s exterior. Level 69 takes the appearance of an expansive motel located in an arid grassland biome, featuring a seemingly never-ending amount of rooms, which allow the motel to accommodate an endless quantity of wanderers and Facelings, respectively. The grassland around the motel flourishes prickly pear ...

Level 6 - "Lights Out" Level 6.1 - "The Snackrooms" Level 6.2 - "The Neon Maze" Level 6.3 - "Vantablack" Level 6.31 - "Pierce the Veil" Level 7 - "Thalassophobia" Level 7.7 - "The Forsaken Debris " Level 7.9 - "Surface Caves" The Hadal Zone; Level 8 - "Cave System" (This article is under rewrite) Level 8.1 - "The Dead Caverns" The Sanctum ...

Backrooms - Level 4 - Abandoned OfficeLEVEL:4LEVEL NAME:Abandoned OfficeEntity: -backrooms found footageAnimation by BACKROOMS SERIES (made with Blender 3.2)...

The Musky Crab consists of the dining area of the Krusty Krab with a large tunnel made of sand replacing one of the walls. After about 20 seconds upon the player spawning in, ShrekBob will come out of the sand tunnel. The player must enter the kitchen, then close and barricade the door before Shrekbob catches up to the player. After this, the player needs to collect several ingredients found ...Level 7. Level 6, also known as Lights Out, is a pitch-black maze of darkness and doom. When using a Flashlight, it shows the level to be a destroyed, abandoned, and dirty labyrinth. You can find rusty lockers, dirty tables with Items on them, ladders, coils, and more objects scattered throughout.Level 20.6 is a sublevel between Level 20 (The Warehouse) and Level 21 (The Numbered Doors). However, the sublevel itself is mainly connected to the former, mainly because of the storage-themed corridors. However, the ever-so claustrophobic seem to show a slight resemblance to those of the latter. Because of its constantly shifting nature, it ...Level 0.2 is a Sub-Level between Level 0 and Level 1 in The Backrooms created by the group Backrooms Remodeling Co... Description: Level 0.2, without touching anything within the level, appears to be a revamped or "remodeled" version of Level 0.The level appears at first to be improved completely, including dry red carpets, repainted white walls, consistently working Wi-Fi and outlets, and the ...Level 1: "Habitable Zone". Level 1 is the 2nd level of the Backrooms, and one of the only levels wanderers can enter directly through The Frontrooms . The most iconic image of Level 1. Level 1 resembles a typical warehouse, with fluorescent lights hanging from the ceiling, occasional machinery such as forklifts and hallways and stairwells which ...

PlagueDocto0r. •. There are three known ways to enter Level 6.1. Trip on a wire in Level 6 unintentionally. You will then No-Clip through the floor and fall into Level 6.1. Enter any restaurant on Level 11. This is the safer method and an easier access point to Level 6.1, so it is recommended that you are to follow this method to enter the ...Level Fun+ is a Sub-Level of Level Fun, and appears to be an open party area, with many plastic Tables and chairs present throughout the level. Unlike Level Fun, this level has different colored walls, more open areas, and tons of areas. The floor is covered by a carpet made for little kids, and there are 4 sectors that you must go to in order to escape. This …The gravity in Level 996 has been measured to be 2.047 m/s², instead of the typical 9.807 m/s². Any supplies carried by a wanderer will be absent when one immediately enters the level. Although residing in Level 996 is possible, it is not feasible to permanently call Level 996 home. Multiple people had gone missing, and a few had turned into ...El Nivel 6 se considera en gran medida como uno de los primeros niveles más peligrosos en Backrooms. Sin embargo, las investigaciones han demostrado que, hasta el momento, no se han encontrado entidades en este nivel. A pesar de esto, pocas personas parecen irse del Nivel 6. La razón de esto es desconocida. Level 21, also known as "Numbered Doors", is the current 22 nd level found in the Backrooms . Endless hallways stretch beyond infinity. Level 21, also known as "Numbered Doors" by wanderers, is an expansive, currently without a determinable sized labyrinthine complex made up of a vast array of hallways, corridors, rooms, and many others alike.

sublevel 6.01 is are sub level level 6 and 7 the level 6.01 its is a dark forest that is abandoned the old house.... but there are roads.Level 6.1 is a Sub-Level of Level 6.This Level is an infinite mall cafeteria, with many different snack bars and joints. Description: Level 6.1 resembles an infinite 1 mall cafeteria, with a labyrinth of many snack bars and restaurants spread across the Level. These bars can vary in age and appearance, from modern day snack joints to bars recorded to be from as early as the 1600's.

From the iCloud shared photo library and Live Activities to Clean Energy Charging, here are the features to check out.Level 6.1, colloquially referred to as "The Snackrooms", is an extensive network of structures and amenities established primarily to cater to the sustenance and accommodation needs of wanderers within the Backrooms. Unlike typical Backrooms levels, Level 6.1 did not manifest spontaneously but evolved through human intervention subsequent to ...Level 4 resembles an empty office building, though it is almost completely devoid of furniture. Some rooms on this level have windows, though most of them have been completely blacked out. Any windows that have not been blacked out are considered traps, and should be avoided at all costs. Level 4 is mostly devoid of entities; Hounds and Dullers ...Level 0.7, colloquially referred to as the “Dark Lobby” or "The Squeeze" is a sub-level of Level 0. While it shares many similarities with Level 0, such as its non-euclidean geometry and general appearance, it differs from it in many aspects. A notable difference is the lack of isolating effects present in Level 0, making travel in groups ...Level 2 : Apprentice Explorer. Subscribe. 3. The Backrooms. This is my Adventure Map based on The Backrooms. I want to try to make one of the best …The number lock is a metal lock with a 5-digit combination. It looks like a lock you would find in a vintage safe or in a school locker. The number lock is used to unlock the door in floor 2 of Level 5. There are 3 possible codes: 05938, 17564 and 89472. The number lock is found on the second floor of Level 5, making it a Level 5 exclusive.

In Level 64, your sense of hearing is your strongest. You will hear what dwells here from far away, and likewise they will hear you. Keeping footfalls light, and timed with the dripping, is important for exploration of this level. In addition, the pools of liquid are both extremely acidic and toxic.

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Description. An image of Level -8. The ceiling of this underground level is at an average height of 500 m (1,600 feet) above ground level, but can come lower or go higher up at times. Large pillars of varying thickness support this ceiling. The environment consists mostly of broken industrial facilities, pipes, cranes, walkways, crates ...Welcome to Backrooms Level -6.2, better known as "The Echoed Silence", an unnervingly quiet, spatially warped version of the Backrooms where sound acts in peculiar ways. Description: Level -6.2 retains the architectural essence of typical Backrooms levels but with an extraordinary feature: each surface is enveloped in a porous, foam-like ...An image of Level 30. Level 30, also referred to as "Aquatic Cycles", is an extensive pool complex consisting of segmented, interconnected aquatic sections that vary in safety. The complex is divided in five distinct areas, each with varying layouts, which are connected linearly; however, two of the stations were progressively interdicted from ...I don't think it is a good idea, there was an attack by the entities in level 6.1 I still don't have many information about it. I'll take some more supplies and go to some other level. Yeah, it's sAFE now. They're done with the first attack. I think their kill count is ~400 and infect count is ~100.Inside The Backrooms Guide Level 2!M.E.G. Event Log 4: Type Level: December/29/2012: This Log is to keep track of the first encounters of Levels through anonymous users of multiple sites before the creation of The M.E.G. Archive Data Center. This Log will expand over time throughout The Backrooms.Level 6 (the seventh level) is a 10 kilometer long hospital hallway where there is bright red lights and alarm sounds blasting through your ears the whole time, there will be a lot of obstacles in your path/way so be really careful. This level is a 10 kilometer long hospital hallway which has a dark gray tiled ceiling, red concrete walls, dark gray floor, red lights, and repeating doors on the ...time limtation, probably because of your sanity goes down when youre simply taking to long in that darkness. #1. Princesse♡ Sep 4, 2023 @ 6:12am. Originally posted by Wolf Boy Razor: time limtation, probably because of your sanity goes down when youre simply taking to long in that darkness. Yes u found out later.[[{{{1}}}]] Level 44 is the 45th level of the Backrooms. Level 44, often referred to as the “Iceways”, is a seemingly endless series of tight, interconnected tunnels and rooms composed entirely of ice. Although the tunnels vary in length, all have an eerily perfect cylindrical shape with near-identical dimensions. In addition, the walls are extremely …Level 26, also known as "Otherworldly" or "Suburban Household", resembles a labyrinthine, 1980s urban household that extends possibly millions of kilometers, however, it is currently unknown how expansive Level 26's size truly is, due to the layout's confusing and often non-linear geometry 1. Level 26's architecture is comprised of many long, narrow hallways and numerous segmented chambers ...

Level -14, otherwise known as " White Segmentation ," is an infinitely interconnected system of randomly generated rooms each connected by a white door. The rooms, each illuminated by one particular light bulb, are relatively claustrophobic, featuring a tight space lacking any content. Despite their bland lack of furniture, they remain diverse ...Level 1.1 is a straight, narrow corridor in Level 1 that stretches on for an undetermined distance. The walls are made of cinder blocks painted white, and the floor is blue tile. Much of the level follows this blue and white colour scheme. Occasionally, exposed piping and ventilation ducts appear through cracks and holes in the walls and ceiling.Hey everyone! WELCOME TO BROOGMASS DAY 7 (LEVEL 6!) This video is all about level 6 of the backrooms aka "Lights out" this level is so weird to me, and I nev...Instagram:https://instagram. chris benoit dead picturehow many clicks is 1 mg on 2mg ozempic penjust the 2 of us lil travieso lyricsweather in weaverville nc Level 4500; Cluster VI Cluster VII Cluster VIII Cluster IX Cluster X Cluster XI Cluster XII Cluster XIII+. Level 99999 - "Overflowing Stack" Level 666666 - "Burn in Hell, Son of a Bitch!" Level 9007199254740992 - "The Garden" NaN. Level ∞ - "It just never ends…" Level ∞+1 - "When infinity just can't keep up" meade county bustednest camera solid blue light A False End is a secret and enigmatic level of the Backrooms. A False End, also known as The End or A False Ending to many, is a trap location or level that is meant to "lure" wanderers into a false sense of security, thinking that they have escaped The Backrooms. The appearance of A False End seems to mimic that of an abandoned library from The Frontrooms with two signs that read "The End ... dodge dtc p0302 Level 0.01 is a sub-level located between Level 0 and Level 1 of the Backrooms. Level 0.01 is frequently mistaken for being a legitimate exit back into reality.This level is uncomfortably damp and humid, much more so than Level 0. The level's physical appearance is mundane and somewhat worn down; however, its layout is highly anomalous.The Backrooms: Level 6 (Ambience) - YouTube. The Soundrooms. 513 subscribers. 14 views 22 minutes ago. Want to learn more about this level: http://backrooms …